Pre-War Settlements is a settlement building Mod for Fallout 4. In this Mod it lets you Build at the site of various Pre-war Settlements in the year 2077. The mod came with its own building mechanics you could not build a settler recruitment beacon and get regular settlers cause none such thing exists in the Commonwealth in 2077. The way to get people is to craft them while in workshop mode in the Resources misc tab, you can build male and female settlers as well as Deathclaws and a new kind of power generator called the Civilization Box which gives every thing such as food and water to your crafted settlers. Show The game assigns clothing at random to Crafted settler as well as pre-existing modded settlers, but this mod does not name them you need another mod for that. Also crafting Pre-War Settlers require Cloth material in order to be built by the workshops in Pre-War Sanctuary. Also Farms cant be built because the soil is not irradiated so Tatos and all other mutated food types just cant be planted here, also even if they could be planted crafted settlers and the other kinds of pre-war settlers might not be able to farm them like commonwealth settlers could. Instead the way you get food is to build the Civilization Box. You can relie on the food that a Civilization Box can give. The Civilization Box is located in the Power Generators section of the Workshop menu. Mod Walkthough[]The Time period of this mod is the summer of 2077, but if the game player has not completed the prolog and also the very first quest in fallout 4 known as" Out of Time" the scenario is set to the exact day in October when the Nuclear Bombs fell, its not recommended to play this mod or else this sanctuary will have the possibility to get destroyed in the Great War while your the game player is in it. Make sure you get inside of Vault 111 as soon as possible and then have the ability to leave the vault in the future era you can always come right back as soon as you leave the vault at the time travel booth located on top of Vault 111. Under no circumstances travel to the Commonwealth from the Tardis like object found at The Entrance to Vault 111, or more commonly known as the Pulanski Fallout Shelter .This will break the game , If you do this you will have to beat the entire game and wont be aloud to keep going back and forth, the final break in the game from this point is when its time to enter the cryo-pod in order to do the Kellog scene the game wont let you do this if you acidentally try travel to the commonwealth before you supposed to. Its possible to win the quest "Out of Time" while this mod is active and see all the modded pre-war settlers in the mod due to both sharing the same map and that being commonwealth in the year 2077 also this mod supports Sparkys Quantum Adventure mod it can be acressed by going to the rootceller under the bed in the player home and then taking the exit to (The Past) to get to Sparkys Prewar time period, Which is set 240 years earlier from 2297 to the year 2057. Its a different pre-war sanctuary than the one in this mod and its building area is much smaller also Vault 111 has not yet been built yet so it does not get a work shop, so your building area to craft new settlers is much smaller only including settlement of Sanctury Hills it self. Its still possible to win "Out of Time" with this mod on but the problem is random settlers will be in your house causing "pathing errors" for the game player and they also will be sitting at the counter that the robot Cogsworth is at becasue they think that this is a Bar and its giving them some kinda happiness effect so there just there, the thing is some times the modded settlers will get in the doorway to Shaun's bedroom and prevent the Quest "out of time" from starting properly due to one of the parents of Shaun not being able to reach the child so you will have to use the No collision cheat and walk though them and then get to Shaun in order to advance the story. Also its possible that Setlers wont be blockin this doorwar due to the locations of the setlers being Random. If the Player trys to sleep in his Bed in this mod he gets transported to a Root Cellar and can gain access to 2057 Sanctuary where Sparkys Quantum adeventure takes place. Also dont travel to the Commonwealth though here either or it will break the game unless if you have completed the quest "Out of Time". Unfortunately in 2057 Sanctuary there's no regular modded settlers or Base game pre-war styled settlers here. Instead there's a new species of settler known as "resident" but it behaves in a completely different way than a commonwealth settler or a crafted or a modded settler does. Its possible to craft pre-war settlers in 2057 and also if craft they can fight Tunnel Snakes and other enemies of the game player such as Wild Dogs , soldiers or anyone else. a 2057 santuary resident mainly talks about mowing the grass and asking when the mail comes as well as saying its such a nice day today. none of the other sanctuary inhabitant types have dialog like this. Also watch our for the Tunnel Snakes raiders that inhabit 2057 Sanctuary Hills and they have to be dealt with, in order to gain highest affinity with Mark Steven you got to use your intimidation skill to get the leader of the tunnel snakes to back down and end it peacefully. or else mark will tell you to leave his family alone forever and losing any chance of a nice friendship. List of Settlements[]
List of Settlers and Inhabitants (player made / crafted characters not included)[]Main characters[]
Base Game Minor Characters[]Overworld people (all settlements)
Vault 111 characters[]
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